STEAM Club Projects: Robotics

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NEW: Assemble a Dancing Panda Robot


During this 3-class project, students will assemble and program their very own Arduino-powered Dancing Panda, gaining hands-on experience in Robotics, Engineering Design, and introductory Coding. As they build and animate the panda’s movements, students develop key skills in Circuitry, Servo Motor Control, and Block- or Text-based Programming. This project combines creativity with technical learning, offering a fun and accessible introduction to STEM concepts while inspiring confidence in building and coding real-world robotic systems.


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NEW: Assemble a Remote-Controlled Car


This 2-class project, students will Design, Build, and Test their very own Remote-Controlled Race Car, gaining hands-on experience in Robotics, Mechanical Engineering, and Problem-solving. As they assemble key components such as, Motors, Wheels, Circuits, and Controllers, students will ultimately obtain a deeper understanding of how Electrical Systems, Gear Ratios, and Design choices affect the speed and performance of a fast-moving object.


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Assemble a Jumping Robot


In this class, students will explore the principles of Engineering and Physics (learning the ins and outs of Potential and Kinetic Energy) by assembling a spring-powered Jumping Robot.


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Assemble A Remote-Controlled Snake Robot


In this class, This class merges robotics and biomimicry through the application of robotics basics such as Mechanical Construction, Electrical Components, and Software.  By building their own Remote-Controlled Snake Robot, they will undertake the process of wiring the electronics, linking joints, and customizing the snakeskin before finally testing their robot through a maze.


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Assemble A Coin-Eating Robot


This class gives students the opportunity to delve deeper into the science of Circuits, Switches, and Electro-Mechanical Systems.  Through the assembly of a Coin-Eating Robot, students will construct a robot body, connect a motor and cams, and then wire a circuit that activates when a coin is placed on the robot's tray, causing it to "eat" the coin.


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